- Owner
- admin
- Website
- http://www.cubeengine.com
- Votes
- 1
- Featured
- Yes
- Visited
- 816
Allows in-engine editing of geometry in full 3D (you fly around the map, point / drag stuff to select it / modify it), which can even be done simultaneously with others in multiplayer (a first!). Has simplistic but effective fine grain vertex lighting that looks like lightmapping and can do dynamic lights & shadows. Doesn't need any kind of map precompilation, even lighting is done on the fly. Has very simplistic quad-tree world structure that can do slopes (heightfields with caps) and slants, water, does decent collision detection & physics, has client/server networking that goes a long way in giving a lag-free game experience, and features a Doom/Quake-style singleplayer (2 game modes, savegames) and multiplayer (12 game modes, master server / server browser, demo recording) game with some uncompromising brutal oldskool gameplay.
Most of the engine design is targeted at reaching feature richness through simplicity of structure and brute force, rather than finely tuned complexity.
You can always download the latest release in the file section. Officially supported platforms (client & server) are win32, linux & bsd (x86), macosx (ppc) and pocketpc (xscale), and includes source code (open source: ZLIB license).
Reviews (0)
Be the first to review this listing!
| Top Rated Open Source Listing | |||||
|---|---|---|---|---|---|
|















































